Internship Experience at DNEG

Hello all, so for my final semester I have been lucky enough to get an opportunity to work as an intern at DNEG. The selection was based on a simple Python test to filter out the candidates and later a technical round, where we had a GD, I had my GD along with 6 others and it was a 45 mins casual discussion where we discussed our interests and I feel my knowledge and love for movies helped me here, Later we received our offer letters, I sincerely thank the Bennett University Placement department for bringing this opportunity.
Our Internship started on Jan 2023 and it has been a great 4 months of learning and experience.
For those who do not know much about DNEG its one of the world’s leading visual effects and animation studios for feature film and television, In the last few years DNEG's talented artists have received 7 Academy Awards®, 7 BAFTA AAwards, and 19 Visual Effects Society Awards
Internship timeline

January: We kickstarted our internship with a formal Induction, later on, were introduced to our mentor under whom we would be undergoing our technical training for the next 5 months. The whole month was dedicated to learning about various vfx processes and tools, used in vfx industries, different departments, and processes required to achieve final output, as well as the basics of Nuke.

February: This whole month we were taught how to do the VFX 2D processes using NUKE SOFTWARE such as rotoscoping, keying, clean up, etc overall we have gained sufficient knowledge to use the nuke software. we also started using the script editor to create custom tools and UIs. We also shifted our work to BITBUCKET and were taught how to use JIRA.


March: This month we were taught about various VFX processes as well as PyQt, and Pyside and how to use them to create UIs for tools, we started working with them and created some demo UIs for later on using them to integrate with the software, by the end of this month we were given a basic idea about maya UI and Maya API, we worked on Maya creating basic models adding textures, rigging, etc

April: By this month we had a clear picture of maya ui, started creating UIs, and searched for custom tools created in Maya, with the use of knowledge in Python and pyside2 we began creating tools of our own and we had presentation schedule for each our ideas, later on, to improve our artistic knowledge for each department we were allotted departments our choice and had presentations scheduled, My interest in rigging department made me choose it and I worked on rigging, where I created rigged models using base meshes.
Also, there were guest lectures from people inside DNEG, who gave us n overview of their respective departments.
We also got a brief account of the overall vfx pipeline structure, the interdependency of departments, and the nature of work.

Overall to conclude these past months have taught me so much and helped me improve my technical and communication skills, this internship provided me with the necessary knowledge required in the corporate world, working on something which fuels my passion and has the potential for creativity is something motivate every day and become better.
Thank You